If you want to play Rhythm Doctor, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: ![]() Similar Games With More Accessibility Features for Getting Started It also reduces the pressure on getting things right quickly or the first time you attempt them. By slowing the game, you have more time to interpret what is happening and then execute your actions. Information is provided in a timely manner, with appropriate level of detail.Īdjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 2 accessibility features for Getting Started in Rhythm Doctor which deal with what support is offered to get started with the game. If you want to play Rhythm Doctor, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). ![]() Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. Specific button operation required to play ![]() Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. Keyboard Alone: Can play with just the keyboard. Gamepadġ Button: Can play with a single button. We've documented 5 accessibility features for Controls in Rhythm Doctor which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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